Summary: For this project we were tasked to create a platformer inspired by the gameplay of Jak and Daxter.
Contributions: I was responsible for the mockup as well as the main character's concept art, and 2D textures for the terrain. I was also creating several 3D assets.
Summary: For this project we were tasked with making a Diablo 3-like game, using Heroes of the Storm as a visual reference when creating assets. The game was made in 14 weeks part time, in an engine built from scratch by our wonderful team of programmers.
Contributions: I was responisble for all the UI elements of the game, as well as concept art for several enemies including the boss. I was also creating 3D props such as gravestones, pillars, etc.
Summary: For this project we were tasked with making a Zelda-like adventure game. The game was made in 8 weeks part time, in an engine provided to us by our school.
Contributions: I was responsible for the mockup of the game as well concept art for several enemies. I was also creating all the UI elements and concept art for several enemies.
Summary: For this project we were tasked with making a sidecrolling platformer. The game was made in 8 weeks part time, in an engine provided to us by our school.
Contributions: I was responsible for the player character as well as several enemies. I was also creating art for the cinematic.
Summary: For this project we were tasked with making a sidescrolling shoot 'em up. The game was made in 8 weeks part time, in an engine provided to us by our school.
Contributions: I was responsible for creating all the UI elements as well as concept art for several enemies.
Summary: For this project we were tasked with making a puzzle game for mobile. The game was made in 6 weeks part time, in Unity.
Contributions: I was responsible for creating the mockup of the game, certain environment assets and propping levels.
Awards:
Mobile Game of the year, Swedish Game Awards, 2021
Mobile Game of the year Runner up, The Rookies, 2021
Summary: For this project we were tasked with making a runner game. The game was made in 6 weeks part time, in Unity.
Contributions: I was responsible for the mockup as well as all the UI elements. I was also creating the concept art of the player character as well as environment assets such as pillars, rocks and cliffs.